Since its foundation in 2014, Causa Creations has worked on dozens of projects, from compact prototypes to complex interdisciplinary undertakings. Here's a short selection of our finest works ...

Tarot-Based Board Game


Sefirot is an ancient game from the lost lands of Dioscoria. Played with Tarot cards on two board variations, players must reckon with higher powers as their destiny is revealed through the drawing of cards.

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Sefirot High Priestess

Autobiographical Adventure Game

Path Out

Path Out is is an autobiographical adventure game that allows the players to replay the journey of Abdullah Karam - a young Syrian artist that escaped the civil war in 2014. Camouflaged as a JRPG with in-game commentary, Path Out is a tale full of surprises, challenges and paradoxical humor.

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Mixed Reality Theatre

Vienna - All Tomorrows

In this installation commissioned by Vienna's Volkstheater, up to nine players can play and shape the future of the city. Using augmented reality devices they discover events and make decisions on a giant city map. In their hands lay the possible futures of the city with all their implications: Will they lead a renaissance of the city’s dark authoritarian past or transform it into a blossoming paradise?

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Adventure Game

Totem's Sound

Enjoy a day of Johan’s journey, featuring great outdoor activities such as canoe races, collecting clams, not getting eaten by a giant grizzley and of course fish oil binge drinking. Get in contact with the local tribes, that are struggling to preserve their ways of life and their cultures in a rapidly changing world.

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With this sophisticated framework for creating narrative mixed-reality experiences we are creating the foundations for an innovative new branch of game development, one that addresses the challenges of communication and pedagogy in the years to come.

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Puzzle Game

Burn the Boards

Ever wondered what happened to the old mobile phone you threw away? Burn The Boards is a mobile game designed to expose the reality of the informal workers breaking down e-waste for a living.

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Virtual Reality

Goblins gone VRong

A goblin insanity in virtual reality, designed while strictly following a "top 10 things one shouldn't do when making an VR experience". Glorious, failing finalist in Subotron's Pitch Competition 2020.

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Location Based AR Prototype

Super Skuttle World

As an innovative AR game with location-based mechanics, Super Skuttle World provides a unique mobile experience. Breed your own tribe of cute Skuttle creatures at home and harvest materials in your urban surrounding, all while competing or cooperating with other players.

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Trans-Media Project

Vox Populi

In this collaboration with Radio Racyja and Charter97 we collected strictly anonymous statements from citizens and expats from Belarus by asking one simple question: What does it mean for you to be free?

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Narrative Design

Bridge Constructor Walking Dead

Let's mash up a famously melodramatic zombie franchise with a quirky bridge constructing game! For this slightly-more-unusual combination we provided narrative design and the key visual (via our trusted freelancer Thomas Moor).

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