Burn the Boards

Supported by
Sektion Kunst, Schmiede Hallein, TU Wien, and of course Aunt Lotte

2013 – 2015

So long as electronics contain potential pollutants, used phones need to be recycled, and citizens suffer from a lack of protections, the suffering that Burn the Boards depicts will remain a horrifying reality.

David Rudin


A Puzzling Survival Game

Break the boards apart

Burn the Boards is a unique journey into the often clandestine world of electronic waste recycling. The player takes on the role of Arun, a villager who came to the big city with his wife and child to try his luck. Arun gets work in Chopra’s e-waste scrapyard, a small backyard factory where a dozen workers recycle electronic components. In order to feed his family, Arun has to recycle as many boards as possible, while toxic fumes will also poison him at the same time.

The gameplay is based on puzzles that gets increasingly complex. The player has to break the board apart in the most efficient manner, maximizing his profit and minimizing the numbers of moves. Through a shop system, the player can also purchase items that increase his ability to pick components, protect his health and help him to deal with health issues caused by the work. The game can be only be won by hard work: after a particular sum is reached, Arun can afford to retire from his recycling job and look for healthier opportunities.

The game is currently not longer available.


James Bidulph
Artist, Game Designer

Patrick Borgeat
QA, iOS deployment

Tilmann Hars
Game Designer

Georg Hobmeier
Narrative / Game Designer

Christian Knapp
Programming, Research, Game Designer

Juan A. Romero

Clients and Partners