Services

We offer a variety of services centered around game development and interactive media.

Mobile, Desktop, Installations

Game Development

Game Development is our bread-and-butter business. In our games we like to tackle subjects that are informed by problems in the real world. In-depth research is an essential part of our process. We love to collaborate with scientific institutes, museums, art groups and businesses, so don't hesitate to contact us, if you are looking for reliable development partners.

For example...

Autobiographical Adventure Game

Path Out

Adventure Game

Totem's Sound


VR, AR, XR

Mixed Reality Experiences

We've been getting into AR before everyone thought it was cool. True story. With more than seven years of experience in the field, we'd be glad to lend any interested parties a hand that seeks to embark on an adventure with these exciting technologies. Our in-house framework PlayXR, beautifully crafted by our coder Chris Knapp, will allow us to provide you with fast and stable solutions, even when using cross-plattform approaches and complex multiplayer setups.

For example...

Mixed Reality Theatre

Vienna - All Tomorrows

climate change for the classroom

Rising Tide


Narrative Design

Witty dialog, crystal clear copywriting, haunting tales - we can provide you with all sorts of writing. The quill-in-charge would be one of our founders, Georg Hobmeier. After a good decade that he spent as a thespian and experimental theatre maker, he started to apply his tradecraft in film, media and game production. He is a self proclaimed expert in sarcastic artificial life forms, but even for those who seek a more human approach, he will be able to help out with his extensive experience in designing lore, writing dialogue and many other aspects of narrative design.

For example...

Autobiographical Adventure Game

Path Out


Prototyping

The best way to test a game idea is to create a prototype. Very often, it's that simple. We offer quick and dirty prototypes for your ideas and develop them in just a couple of days. Do take a look at our more experimental portfolio to get a taste of what can be accomplished in a short amount of time.

For example...

Location Based AR Prototype

Super Skuttle World


Pushing the Industry Forward

Public Speaking

Art and game development business can only grow by sharing knowledge. While most of us prefer the office to be quiet and focused, Georg Hobmeier just can't shut up. That's why we send him regularly to speak at universities, gatherings, conferences and meetings. So while he's busy at the likes of Gamescom, AdventureX, Global Monetization Summit and many others, we can finally work in peace. Please get help us have a quiet time, you won't regret it.

For example...

Autobiographical Adventure Game

Path Out