Super Skuttle World

Prototype developed for
Tikaro UG


A mobile base building game

Super Skuttle World

The Berlin based company Tikaro commissioned us to develop a prototype for their project Super Skuttle world. In this AR heavy location based game, one takes care of a colony of skuttles. These creatures nest in the actual walls of one's home, however to nurture them, the player must leave the house. Visits to real-life locations allow the harvest of resources, so that the base back home can be supplied and grown.



Concept & Back End

Christian Knapp
Front End & AR Programming

Jaroslav Meloun

Brian Main
Visual Development & 2D Art

ShoutrLabs & Ben Wahl
3D Art & Animation

Clients and Partners